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final class EventSourcedImpl extends EventSourced

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Instance Constructors

  1. new EventSourcedImpl(_system: ActorSystem, _services: Map[String, EventSourcedStatefulService], rootContext: Context)

Type Members

  1. trait AbstractContext extends EventSourcedContext
  2. class CommandContextImpl extends CommandContext with AbstractContext with AbstractClientActionContext with AbstractEffectContext with ActivatableContext
  3. class EventContextImpl extends EventSourcedContextImpl with EventContext
  4. class EventSourcedContextImpl extends EventSourcedContext with AbstractContext

Value Members

  1. final def !=(arg0: Any): Boolean
    Definition Classes
    AnyRef → Any
  2. final def ##(): Int
    Definition Classes
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  3. final def ==(arg0: Any): Boolean
    Definition Classes
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  4. final def asInstanceOf[T0]: T0
    Definition Classes
    Any
  5. def clone(): AnyRef
    Attributes
    protected[lang]
    Definition Classes
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    Annotations
    @throws( ... ) @native()
  6. final def eq(arg0: AnyRef): Boolean
    Definition Classes
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  7. def equals(arg0: Any): Boolean
    Definition Classes
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  8. def finalize(): Unit
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    protected[lang]
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    @throws( classOf[java.lang.Throwable] )
  9. final def getClass(): Class[_]
    Definition Classes
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    Annotations
    @native()
  10. def handle(in: Source[EventSourcedStreamIn, NotUsed]): Source[EventSourcedStreamOut, NotUsed]

    The stream.

    The stream. One stream will be established per active entity. Once established, the first message sent will be Init, which contains the entity ID, and, if the entity has previously persisted a snapshot, it will contain that snapshot. It will then send zero to many event messages, one for each event previously persisted. The entity is expected to apply these to its state in a deterministic fashion. Once all the events are sent, one to many commands are sent, with new commands being sent as new requests for the entity come in. The entity is expected to reply to each command with exactly one reply message. The entity should reply in order, and any events that the entity requests to be persisted the entity should handle itself, applying them to its own state, as if they had arrived as events when the event stream was being replayed on load.

    Definition Classes
    EventSourcedImplEventSourced
  11. def hashCode(): Int
    Definition Classes
    AnyRef → Any
    Annotations
    @native()
  12. final def isInstanceOf[T0]: Boolean
    Definition Classes
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  13. final def ne(arg0: AnyRef): Boolean
    Definition Classes
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  14. final def notify(): Unit
    Definition Classes
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    Annotations
    @native()
  15. final def notifyAll(): Unit
    Definition Classes
    AnyRef
    Annotations
    @native()
  16. final def synchronized[T0](arg0: ⇒ T0): T0
    Definition Classes
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  17. def toString(): String
    Definition Classes
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  18. final def wait(): Unit
    Definition Classes
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    Annotations
    @throws( ... )
  19. final def wait(arg0: Long, arg1: Int): Unit
    Definition Classes
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    @throws( ... )
  20. final def wait(arg0: Long): Unit
    Definition Classes
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    @throws( ... ) @native()

Inherited from EventSourced

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